Video Game Law
Abstract
This is the complete text of Video Game Law: An Open Access Casebook, the first law school casebook to cover video game law. It includes chapters on the history of video games, copyright, patents, trademarks, the right of publicity, censorship and the First Amendment, torts, virtual property and contract, interoperability, reverse-engineering and antitrust, and the business of games. The book has now been updated to the 2024 edition.